Ladies and gentlemen, welcome to the Arcanum Darke Magicks mod by Damar Stiehl and Rasputin the Mad Monk. Please read the following carefully, so you don't run into any unexpected surprizes.


I. SPELL CHANGES INTRODUCED BY THE MOD.

1. Harm. Amped up the damage to 10-50, scaled.

2. Lightning Bolt. Amped up the damage to 50-100, scaled.

3. Fireflash. Amped up damage to 30-60, scaled.

4. Quench Life. Now kills the opposition outright instead of doing damage (as originally intended). Is resisted by Constution -10 instead of -5.

5. Agility of Fire, Vitality of Air, Purity of Water and Strength of Earth. Amped up the bonuses for each to +6, but made all non-stackable.

6. Squall of Ice: Amped up damage to 5-25, or it was TOO USELESS.

7. Jolt: Amped up damage to 5-30.

8. Charm now boosts Charisma by +6. 

10. Drain Will renamed Stupefy, now sets INT and WP to 1, and halves speed. No longer needs to be maintained, lasts for 60 seconds.

11. Weaken no longer needs to be maintained, it lasts for 60 seconds. 

12. Minor Healing: Amped up heal rate to 10-50, scaled.

13. Major Healing: Amped up heal rate to 50-100, scaled.

14. Flash: blindness lasts for 60 seconds now instead of 10.

15. Congeal Time: no longer needs to be maintained, lasts for 60 seconds.

16. Summon Undead was replaced by Steal Life. This spell steals the life force from the target and uses it to heal the caster's wounds and poison.

17. Polymorph now transforms the target into a mighty and terrifying werewolf for as long as it's maintained. In fact, the result is so very terrible that some of your followers may flee from your side upon seeing you in the beastial form.

18. Spatial Distortion was replaced by the Unseen Fist spell. This magick will send forth a blow from a mighty invisible fist, which will inflict Normal and Fatigue damage. Useful when you need to knock someone out without killing them outright.

II. BUGS, ISSUES AND WARNINGS.

1. THIS MOD WILL OVERWRITE ANY AND ALL CUSTOM BACKROUNDS, as it replaces effect.mes. Therefore, back up your own effect.mes if you have one, and redo any custom background changes after you install Darke Magicks.

2. Since Spatial Distortion is used in the Conveyance Mastery quest, you'll need to disable the mod if you plan on being the Master of Conveyance. To do that, move or delete SpellList.mes, SpellEyeCandy.mes and spell.mes from RULES and MES folders, complete the quest, and after you're done, install the mod again.

III. INSTALLATION.

Simply unzip the attached file into your Arcanum directory. If you do not have RULES and MES folders, they will be created for you. To manually install the mod, copy SpellList.mes and SpellEyeCandy.mes into RULES folder, and spell.mes into MES folder.

IV. LEGALESE AND SUCH.

1. This mod is delivered "AS IS", which means that the creators are not responsible for any and all damage it may cause; we are also not obligated to fix any bugs that may be found (which doesn't mean that we won't, we just don't have to). Back up anything that may be overwritten in process of installation.

2. This mod is FREE and CAN NOT be commercially distributed. Arcanum is the intellectual property of Troika. This mod, however, is the intellectual property of its creators. "Arcanum Darke Magicks" can not be used, in parts or as a whole, as a component of a different mod without an explicit permission from both of us.

V. FINAL WORD.

Enjoy. If you disagree with anything or want something fixed, drop us a line and we'll try our best to make changes. No promises of course; we may be maniacs, but we're not Troika employees...

Damar Stiehl (olgerthheidern@hotmail.com)
Rasputin the Mad Monk (nimrod667@earthlink.net)